Eric Quakenbush
Senior UI Designer
Kailua, Hawaii & San Francisco, California
 


January 1998 - present

Quakenbush Design

Founder/Designer

San Anselmo, California - Kailua, Hawaii

HP
Created a visual overview of a complex suite of consumer tools for editing and managing digital photos. Identified and documented key areas of the suite for a visual language exercise.
Sun Microsystems
Interface design for a complex browser-based application for IT users. Created a series of design studies for search features and created mock-ups of the products final appearance.
Kontiki, Inc.
Interface design for a suite of browser-based enterprise tools. Interviewed stakeholders, provided detailed production estimates, created mock-ups showing how new features would fit into current tools and flowcharts of the entire suite.
NetSupplyChains
Product Design/Interface Design for a B2B Windows application. Responsible for interviewing stakeholders and expert users in order to design demonstration screens for a powerful invoice/purchase order management tool.
PowerTV
Provided long-term interface design consultation for a suite of InteractiveTV applications: SofaMAIL 1.0 and 1.1, a web browser titled SofaSURF and a chat client, SofaChat. Responsibilities included: designing roughs, creating icons, providing final layouts for screens and dialogs, and reviewing and contributing to functional specification documents.
TiVo Inc.
Interface design consultation for an in house application. Responsibilities included: reviewing current software from a usability point of view, interviewing users, writing and presenting the findings.
Intel Corporation
Interface design consultation for a browser based application. Responsibilities included: working with a small team of designers. Research, designing, writing and presenting ideas.
Zapper Technologies Inc.
Icon design for a PC client and browser based application.
Arcot Systems Inc.
Interface and product design consultation for a browser-based security tool. Responsibilities include: creating icons, providing layouts for screens and dialogs, and reviewing and contributing to functional specification documents.
Marimba Inc.
Interface design consultation for a suite of browser-based applications and installation wizards. Responsibilities included: Creating visual language for sofware suite, creating animated and static icons.
Pharos Technologies Inc.
Interface design consultation for a custom authoring tool and client software. Responsibilities include: creating icons, providing layouts for screens and dialogs, and reviewing and contributing to functional specification documents.
Earthlink Network Inc.
Long-term interface design consultation for a suite of internet applications and installation wizards. Created Flash animations of tour prototypes. Responsibilities included: creating icons, providing layouts for screens and dialogs, and reviewing and contributing to functional specification documents.
Encanto Network
Designed and produced the on-line help system for their small business web server titled e.go. Located, hired, and managed technical writers, JavaScript writers, and illustrators.

October 1996 - December 1997

Rocket Communications

Principal, Producer/Designer

Palo Alto, California

SegaSoft's HEAT launch
Art directed character portraits and helped in prototyping the internet game site for SegaSoft's advertisers and management. Designed and produced registration website for alpha and beta versions of the network. Worked closely with SegaSoft to develop Neo-Russian visual theme.
OnLive Technology
Human Interface consultant on several internet applications including LiveList, an electronic address book that automatically tracks which friends are online. The user can open a text chat session with these friends or any number of online users.

March 1996 - October 1996

SegaSoft, Inc. Product Development

Associate Producer

Redwood City, California

SegaSoft WebSite launch www.segasoft.com
Helped locate and manage content for SegaSoft's web site. Guided work of outside contractors in the creation of Shockwave games and other content for the site.
SegaSoft PC Sampler Disc
Produced a PC CD that showcases three new titles from SegaSoft.
Sega Saturn 1996 Tour Sampler Disc
Produced a Saturn CD that showcases several new titles from Sega of America as well as titles from Acclaim and Virgin Interactive. The disc was bundled with Sega's Saturn hardware.

June 1994 - March 1996

Sega of America, Inc. Product Development

Associate Producer

Redwood City, California

Virtua Hamster
Designed and produced a Genesis 32x action/puzzle game in which the player assumes the role of a rocket powered, skateboard riding hamster who must navigate a Habitrail from hell in order to regain his rodent freedom.

Garfield- Caught in the Act
Produced a Genesis cartridge and the worlds first 8 meg Game Gear cartridge featuring the well known character, Garfield. Game Players magazine voted it the best Game Gear game of 1995.

April 1993 - June 1994

Sega of America, Inc. Multimedia Studio

Associate Producer Game Designer

Redwood City, California

Jurassic Park CD
Designed and edited video kiosk segments of the adventure game which featured live action footage, audio, animation, and illustrations. Defined and supervised the work of contract illustrator and an in-house graphic designer.
Shadow of Atlantis
Created a game treatment for a graphic adventure CD title. Defined and supervised the work of animators, illustrators, a software engineer, and a musician in order to create a playable demo CD and a high-res video tape.

June 1988 - April 1993

Apple Computer, Inc. Instructional Products

Senior Interface Designer (Interface Designer II)

Cupertino, California

Macintosh Electronic Tutorial, Performa Electronic Tutorial
Responsible for visual development, navigation, and user interaction, as well as defining and directing the work of contract illustrators, animators, and software engineers.
Macintosh Basics Tour
Created, illustrated, and animated "host" character to deliver the content and demonstrate new concepts to first time Macintosh users. Developed electronic storyboarding techniques that enabled the team to react quickly to updates to the tour. Produced testing spec for SCM testing. Responsible for visual development, navigation, and user interaction.
HyperCard 2.0 Help
Developed a process of creating small-scale dialog boxes that were required as examples in the on-line help system. Defined and supervised the work of a contract illustrator. Other responsibilities included visual development, navigation, and user interaction.
HyperScan 2.0
Co-designed the user interface of the HyperCard-based scanning software and its on-line help system that shipped with the Apple OneScanner. Defined and performed formal and informal user testing of the software.
Macintosh Electronic Reference
Created index slider control for the front end of the product that mimics a traditional pop up address file. Introduced sound into the glossary section so that users could hear unfamiliar terms. Defined and supervised the work of a contract graphic designer. Other responsibilities included visual development, navigation, and user interaction.

September 1987-June 1988

Quakenbush Design

Interface Designer

Palo Alto, California

Explorer Disc CD-ROM
Designed application interfaces on the Apple IIgs and IIe for use as examples of how CD-ROMs could be used in the near future. The Explorer disc could play on any of Apple's platforms and it was the first CD ROM that Apple ever shipped to the public, tools had to be created for the artists to create color images for the Macintosh which at that time was limited to black and white.